Jump to content

Instance light to points, hide original?


Skybar

Recommended Posts

I am instancing a point light to some particles, but I can't hide the original light without it effecting all the instanced ones as well. The only way it works is if I'm using Full Point Instancing, but that is so incredibly much slower than the Fast option. Is there any way to hide the original one and still use Fast Instancing?

Link to comment
Share on other sites

can it done by fast point instancing?

as far as i know, it only can with full point instancing.

maybe i am wrong.

If you have very large number of particles, this process of course very slow.

because illuminance loop should repeat every light.

how about using point cloud in shader?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...