magneto Posted August 15, 2013 Share Posted August 15, 2013 Hi, I checked Blend Shapes SOP and Sequence Blend SOP but they don't seem to allow having a per-point interpolation for the blend amount. Is there a way to do this in Houdini? I know this is easy to do in VOPs but are there no built-in SOPs for this? If so, that's really surprising. Thanks Quote Link to comment Share on other sites More sharing options...
edward Posted August 16, 2013 Share Posted August 16, 2013 The best way today is probably a Point Wrangle SOP. 1 Quote Link to comment Share on other sites More sharing options...
edward Posted August 16, 2013 Share Posted August 16, 2013 PS. Local variables are slow, which is why I wouldn't recommend using the Point SOP anymore if you care about speed. 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted August 16, 2013 Author Share Posted August 16, 2013 Thanks alot Edward. I ended up doing it in VOPs But is overriding VOP parameters with point attributes slow too? Also you recommend Point Wrangle SOP over VOPSOP? They are identical in speed, right? Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted August 16, 2013 Share Posted August 16, 2013 Also you recommend Point Wrangle SOP over VOPSOP? They are identical in speed, right? Dive inside PointWrangle, what nodes you see there? 1 Quote Link to comment Share on other sites More sharing options...
edward Posted August 16, 2013 Share Posted August 16, 2013 But is overriding VOP parameters with point attributes slow too? Not really. It's slower than if you didn't override of course, but a lot faster than if you needed to evaluate local variables. The other reason for VEX/VOPs of course is that the Point SOP is not multi-threaded. 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted August 16, 2013 Author Share Posted August 16, 2013 Thanks guys. Btw is it more advisable to import the attribute into VOPSOP, or PointWrangle instead of overriding it? I imagine they have different mechanisms for each. Quote Link to comment Share on other sites More sharing options...
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