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Is there a way to do per point morphing in Houdini using the Blend SOP


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Hi,

I checked Blend Shapes SOP and Sequence Blend SOP but they don't seem to allow having a per-point interpolation for the blend amount.

Is there a way to do this in Houdini? I know this is easy to do in VOPs but are there no built-in SOPs for this? If so, that's really surprising.

Thanks :)

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Guest mantragora

Also you recommend Point Wrangle SOP over VOPSOP? They are identical in speed, right?

Dive inside PointWrangle, what nodes you see there?

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But is overriding VOP parameters with point attributes slow too?

Not really. It's slower than if you didn't override of course, but a lot faster than if you needed to evaluate local variables. The other reason for VEX/VOPs of course is that the Point SOP is not multi-threaded.

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