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Smoke rendering using Pyro shader


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Hi,

I finished a smoke sim and now I am looking to render it. I am using a Pyro shader and I transferred attributes from my pyro object in DOPs to my shader. However, I am getting very different results in the render - its not looking anything like the visualization. I am using micropolygon with depth map shadows on the light. Any ideas on how to fix it?

Please see attached screenshots and file.

Thanks.

od_Smoke_Render.hip

post-7633-0-31357900-1376638916_thumb.pn

post-7633-0-12242800-1376638923_thumb.pn

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IF you middle click on import_pyro_build/import_pyrofields you will notice that your volume primitives have no names.

Thats because you have put "* ^density ^temperature ^v ^P" in the compression/ Attributes to Delete.

There is no attribute called density or temperature, its a string attribute called name with a value of "density" or "temperature".

Clear that line and just unclick the non wanted fields to import in the Fields tab instead.

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