Naeem Posted August 16, 2013 Share Posted August 16, 2013 Hi, I finished a smoke sim and now I am looking to render it. I am using a Pyro shader and I transferred attributes from my pyro object in DOPs to my shader. However, I am getting very different results in the render - its not looking anything like the visualization. I am using micropolygon with depth map shadows on the light. Any ideas on how to fix it? Please see attached screenshots and file. Thanks. od_Smoke_Render.hip Quote Link to comment Share on other sites More sharing options...
mawi Posted August 16, 2013 Share Posted August 16, 2013 IF you middle click on import_pyro_build/import_pyrofields you will notice that your volume primitives have no names. Thats because you have put "* ^density ^temperature ^v ^P" in the compression/ Attributes to Delete. There is no attribute called density or temperature, its a string attribute called name with a value of "density" or "temperature". Clear that line and just unclick the non wanted fields to import in the Fields tab instead. 1 Quote Link to comment Share on other sites More sharing options...
Naeem Posted August 16, 2013 Author Share Posted August 16, 2013 Thanks Martin. That has fixed the problem. Quote Link to comment Share on other sites More sharing options...
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