wateryfield Posted August 17, 2013 Share Posted August 17, 2013 (edited) Hi.guys. I get an issue when i try to set the deform object to dynamic RBD fracture. I voronoifracture a simple deform object using the Alembic import form maya (actually, i want sim a animation people). But when i sim it, it comes a weird results. The fracture was actived, began fall, but it still affected by its deform cache, i want the fractures just affected by gravity after be actived. I set the activevalue, not work well. How can i just set deform object just fall when the active was ture. Any help! I will attache the reference. THANKS. field alembic_deform_fracture.rar Animation_deform_rbd_Reference.mov Edited August 19, 2013 by wateryfield Quote Link to comment Share on other sites More sharing options...
wateryfield Posted August 23, 2013 Author Share Posted August 23, 2013 https://vimeo.com/65238554 Is anyone have a good idea how to achieve the effect as this video. any help would be appreciated. Quote Link to comment Share on other sites More sharing options...
davidVFX Posted April 15, 2015 Share Posted April 15, 2015 Maybe sop capture + deform ; and switchsolver Quote Link to comment Share on other sites More sharing options...
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