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deform object to dynamic RBD fracture


wateryfield

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Hi.guys.

I get an issue when i try to set the deform object to dynamic RBD fracture.

I voronoifracture a simple deform object using the Alembic import form maya (actually, i want sim a animation people).

But when i sim it, it comes a weird results.

The fracture was actived, began fall, but it still affected by its deform cache, i want the fractures just affected by gravity after be actived.

I set the activevalue, not work well. How can i just set deform object just fall when the active was ture.

Any help! I will attache the reference.

THANKS.

field

alembic_deform_fracture.rar

Animation_deform_rbd_Reference.mov

Edited by wateryfield
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