hokagai Posted August 20, 2013 Share Posted August 20, 2013 please , How to Import an Obj model with texture on it ,in houdini ? when i import an obj file from 3ds max to houdini , the model work well , but i don't know the steps that i have to follow to make the texture of the obj show in houdini . Thanks in advence Quote Link to comment Share on other sites More sharing options...
woodenduck Posted August 21, 2013 Share Posted August 21, 2013 You should check out the dozens of free tutorials on the SideFx website, there's more than enough to get you up to speed with texturing and shading - http://www.sidefx.com/index.php?option=com_content&task=blogsection&id=14&Itemid=132 http://www.sidefx.com/index.php?option=com_content&task=view&id=2194&Itemid=132 http://www.sidefx.com/index.php?option=com_content&task=view&id=2266&Itemid=132 http://training.adrianlazar.com/2012/02/21/houdini-shading-with-the-mantra-surface-shader/ 1 Quote Link to comment Share on other sites More sharing options...
hokagai Posted August 21, 2013 Author Share Posted August 21, 2013 Thanks alot woodenduck , so i think there is no way to import uv and texture with the obj from 3Ds max to houdini , i think you have to repeat the mapping work and texturing in houdini from the begining ? Quote Link to comment Share on other sites More sharing options...
rafaelfs Posted August 22, 2013 Share Posted August 22, 2013 Thanks alot woodenduck , so i think there is no way to import uv and texture with the obj from 3Ds max to houdini , i think you have to repeat the mapping work and texturing in houdini from the begining ? There is a way, but I never use OBJ for that matter, since our pipeline is based on alembic. That being said, you might have to either find another exporter script/plugin or try another format. I personally only do my modeling in Maya/Blender and all the rest in Houdini. Cheers Quote Link to comment Share on other sites More sharing options...
ben Posted August 22, 2013 Share Posted August 22, 2013 (edited) Obj format does not defined texture or materials, .mtl does, but Houdini won't care about that. Export fbx from max and you'll be fine. You'll get materials (basic) with texture. Also your smoothing groups, differents UVs, vertex color, etc, will be preserved. Edited August 22, 2013 by ben 1 Quote Link to comment Share on other sites More sharing options...
hokagai Posted September 2, 2013 Author Share Posted September 2, 2013 Rafaelfs and Ben ,Thanks a lot for the help Quote Link to comment Share on other sites More sharing options...
moondeer Posted October 2, 2013 Share Posted October 2, 2013 peter quint's pill scene sounds perfect for what you are trying to learn. pill scene 1,2 & 3 https://vimeo.com/channels/54102/42465609 https://vimeo.com/channels/54102/42465610 https://vimeo.com/channels/54102/42486306 Quote Link to comment Share on other sites More sharing options...
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