shenandyi Posted August 26, 2013 Share Posted August 26, 2013 hi everyone, Like the titile says, I exported fluid mesh with .abc file or .fbx file from houdini 12.5 to maya 2013, the same problem is the motion blur: motion scale 1.0, nothing; motion scale 5.0, crash...I test with a simple animated box, everything is fine, so maybe the problem is the point num or others. Thanks! Quote Link to comment Share on other sites More sharing options...
Doum Posted August 26, 2013 Share Posted August 26, 2013 I got same problem in xsi and tested it in maya too. The problem doesn't seem to come from houdini, because the motion blur render fine in houdini mantra with the same abc loaded. I think the problem come from others render engin... Sorry I can't not help much than that. Quote Link to comment Share on other sites More sharing options...
shenandyi Posted August 26, 2013 Author Share Posted August 26, 2013 thanks for reply now I'm looking for houdini to max with frost(v-ray rendering), the problem is export particles from houdini to max, three format: prt, bin, csv, thinking and searching... Quote Link to comment Share on other sites More sharing options...
Doum Posted August 26, 2013 Share Posted August 26, 2013 you also have alembic as alternative with 3dsmax. Take a look at exocortex alembic crate. Quote Link to comment Share on other sites More sharing options...
shenandyi Posted August 27, 2013 Author Share Posted August 27, 2013 have the same problem in 3dsmax Quote Link to comment Share on other sites More sharing options...
shenandyi Posted August 27, 2013 Author Share Posted August 27, 2013 Finally, I export .bgeo(.bhclassic) files, then convert them to vrmesh by V-RAY's ply2vrmesh.exe, max/maya can read and render then very well Quote Link to comment Share on other sites More sharing options...
Doum Posted August 27, 2013 Share Posted August 27, 2013 nice good to know . Thanks for sharing shenandyi Quote Link to comment Share on other sites More sharing options...
IvanPulido Posted January 31, 2014 Share Posted January 31, 2014 Try copy V attribute from point to your mesh, should be work. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.