wateryfield Posted August 28, 2013 Share Posted August 28, 2013 Hi! Guys. I am working a stuff such as wall collapse. https://vimeo.com/65805544 I used a vopsop to deform . and after the voronoiferacture another vopsop to restore the old position. The problem is how can i restore it back, i add a multiply -1 sop ,it not work well. Also i have a try with invert , bad result too. any tip. THANKS. vopsop to restore.hipnc Quote Link to comment Share on other sites More sharing options...
yongbin Posted August 28, 2013 Share Posted August 28, 2013 you can use rest position. rest node is simply copying position to rest (before you add noise to P). Then you can back to position with rest. vopsop to restore.rest.hipnc Quote Link to comment Share on other sites More sharing options...
wateryfield Posted August 28, 2013 Author Share Posted August 28, 2013 you can use rest position. rest node is simply copying position to rest (before you add noise to P). Then you can back to position with rest. THANKS, YongBin! This is what i really want! helpful. Another problem, when i voronoifracture the deform box then restore it back, the interior detail was lost , lost randomness. I tyr to vopsop noise it by group. Any way, thank you! Quote Link to comment Share on other sites More sharing options...
yongbin Posted August 28, 2013 Share Posted August 28, 2013 you can add noise after breaking with voronoifracture's depth attribute. you might want this. fracture_with_noise.hipnc Quote Link to comment Share on other sites More sharing options...
wateryfield Posted August 28, 2013 Author Share Posted August 28, 2013 Thank you! YongBin! It is so kind of you! learn lots from you. Thanks again! Quote Link to comment Share on other sites More sharing options...
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