wateryfield Posted August 29, 2013 Share Posted August 29, 2013 Is anyone ever get issue when use activevalue to active the RBD. I create a active attribute, use active value sop with point("/obj/../..","$OBJ","active",0). It works well under low res. But i get strange issue when increase the points Per Area (voronoi frature point sop). The fractures be actived random. any help would be appreciated! Thanks. active_fractured.hipnc Quote Link to comment Share on other sites More sharing options...
yongbin Posted September 3, 2013 Share Posted September 3, 2013 (edited) have you found the answer? It is late reply, so.. you can set voronoifracture's "connectivity partition" parm to maintain piece numbering. maintaining numbering is more expensive option (I guess). So It turned off basically. If you turn this on, it will work as you expect. However it's better not to use $OBJ in DOP. Because it can change. If you merge groundplane with this pieces, it's object numbering will changed. Instead you can use it's "name" attrib. It makes expression somewhat difficult but safe. This will help. active_fractured.active_by_name.hipnc Edited September 3, 2013 by yongbin 1 Quote Link to comment Share on other sites More sharing options...
wateryfield Posted September 3, 2013 Author Share Posted September 3, 2013 (edited) have you found the answer? It is late reply, so.. you can set voronoifracture's "connectivity partition" parm to maintain piece numbering. maintaining numbering is more expensive option (I guess). So It turned off basically. If you turn this on, it will work as you expect. However it's better not to use $OBJ in DOP. Because it can change. If you merge groundplane with this pieces, it's object numbering will changed. Instead you can use it's "name" attrib. It makes expression somewhat difficult but safe. This will help. THANKS.YongBin Actually after it i active fractures by corlor. It looks a little better,but keep old problem. I will have a look your file. Thanks again.You help me twice! Edited September 3, 2013 by wateryfield Quote Link to comment Share on other sites More sharing options...
wateryfield Posted September 3, 2013 Author Share Posted September 3, 2013 have you found the answer? It is late reply, so.. you can set voronoifracture's "connectivity partition" parm to maintain piece numbering. maintaining numbering is more expensive option (I guess). So It turned off basically. If you turn this on, it will work as you expect. However it's better not to use $OBJ in DOP. Because it can change. If you merge groundplane with this pieces, it's object numbering will changed. Instead you can use it's "name" attrib. It makes expression somewhat difficult but safe. This will help. It works well!!! Thanks again! Quote Link to comment Share on other sites More sharing options...
memphisto3d Posted September 30, 2013 Share Posted September 30, 2013 have you found the answer? It is late reply, so.. you can set voronoifracture's "connectivity partition" parm to maintain piece numbering. maintaining numbering is more expensive option (I guess). So It turned off basically. If you turn this on, it will work as you expect. However it's better not to use $OBJ in DOP. Because it can change. If you merge groundplane with this pieces, it's object numbering will changed. Instead you can use it's "name" attrib. It makes expression somewhat difficult but safe. This will help. VERY HELPFUL, THANKS! Quote Link to comment Share on other sites More sharing options...
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