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Is there a way to extract collision geometry?


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I tried to bring the collision geometry of an rbd object into SOPs but couldn't do it. Is this possible? Not sure if it matters whether it's bullet or RBD collision but I turned off geometry display and turned on collision display. But I am not sure if this is strictly for visualization or if it actually changes the output of the rbd node?

Thanks :)

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Thanks cwhite, I was actually interested in getting other collisions like the aligned box, cylinder, capsule, etc :)

I changed the option to Fetch Geometry in the dopimport node, but like you said I didn't get the collision. But there has to be a way to get this mesh, right? :)

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