Ali Haider Posted September 7, 2013 Share Posted September 7, 2013 is there any way to control Ocean surface that it can generate waves only at its last part like we see in real ocean (overall calm but waves in the end) Quote Link to comment Share on other sites More sharing options...
JuriBryan Posted September 7, 2013 Share Posted September 7, 2013 what comes to mind is more then one ocean surface. simply create a second one for the calm ocean with the same settings but less wind, then blend them in comp. What would also work is to create a line on the side of the grid where you want the waves to be big, give it a attribute with the value 1 and give the grid the same attribute with the value 0. Attribute transfer it with the fall off you want and multiplay the wind parameter with the new attribute. That should work as well. Hope it helps, Juri Quote Link to comment Share on other sites More sharing options...
Ali Haider Posted September 9, 2013 Author Share Posted September 9, 2013 (edited) Hello Juri,So kind of you, above mentioned second method is exactly what i am looking for , but may be i am missing something as a new houdini user, attached is my hip file please have a look and correct me if i am doing something wrong. att_trns2.hip Edited September 9, 2013 by Ali Rizvi Quote Link to comment Share on other sites More sharing options...
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