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Showing results for tags 'fliptank'.
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Hi ! I am a beginner. Houdini crash when I try to work with fluids. I just created a flat tank, and just to look at the differents nodes, I cliked on the node fluid_compress1 in the fliptank_fluid and a get the "1460: Fatal error: Segmentation fault Saving application data to C:/Temp/houdini_temp/crash.splashdown_01.alice_1460.hipnc" The last time the fatal error occured when I changed the particules separation to set 3. Before I had other fatal errors in differents operations but always with fluids. A friend built my computer recently, maybe there is something wrong with it. I didn't have any problem like this with bellowy smoke tutorial or procedural ground before. Could you help me please ? I have attached my computer config. Thank you !
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Hi every one. Is there a way to get any other shape of flip tank? I can just simulate it in the tube and give it a time to settle, but it would be easier if there is an option to make tank cylindrical. Thanks. Tom
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What I am trying to do is to get a fluid of any kind (pop or flip presumably) to interact with the fluid in a flat fliptank. Seems like it should be easy, but I can't seem to get them to react and mix like fluids (or interact at all actually). More detail: I actually am trying to get a cloud of blood to spread out into a pool under a body that has just fallen in. Perhaps this means I need a different solution than if I was dumping particles into the tank from an emitter outside of it, but I can't even get that to interact, so any advice on this would be most helpful, and I am grateful to anyone who spares even a moment to consider the problem. Much appreciated! PS- I have scoured the internet, including this site, for advice on this, and have come up empty handed.
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Hey guys, is there a way to use NB on standard liquid object (like a sphere)? I need to melt something and the simulation is getting very expensive, it would be awesome to use narrow band on it but I could only use it on a FLIP Tank by now Thx, Alvaro
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Hi, I am running a boat simulation with regular flip tank, i am trying to figure out how to track the flip tank to the boat... After some quick search it seems that i have to use a FLAT tank or a tank that came with ocean suite Is there a way to keep may flip tank and make it follow may boat? Thanx
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is there any way to control Ocean surface that it can generate waves only at its last part like we see in real ocean (overall calm but waves in the end)