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Found 4 results

  1. Fluid into FLIPtank + interact

    What I am trying to do is to get a fluid of any kind (pop or flip presumably) to interact with the fluid in a flat fliptank. Seems like it should be easy, but I can't seem to get them to react and mix like fluids (or interact at all actually). More detail: I actually am trying to get a cloud of blood to spread out into a pool under a body that has just fallen in. Perhaps this means I need a different solution than if I was dumping particles into the tank from an emitter outside of it, but I can't even get that to interact, so any advice on this would be most helpful, and I am grateful to anyone who spares even a moment to consider the problem. Much appreciated! PS- I have scoured the internet, including this site, for advice on this, and have come up empty handed.
  2. Narrow Band on Objects (not on a FLIP Tank)

    Hey guys, is there a way to use NB on standard liquid object (like a sphere)? I need to melt something and the simulation is getting very expensive, it would be awesome to use narrow band on it but I could only use it on a FLIP Tank by now Thx, Alvaro
  3. Flip Tank to track objects?

    Hi, I am running a boat simulation with regular flip tank, i am trying to figure out how to track the flip tank to the boat... After some quick search it seems that i have to use a FLAT tank or a tank that came with ocean suite Is there a way to keep may flip tank and make it follow may boat? Thanx
  4. Controlling Ocean Waves

    is there any way to control Ocean surface that it can generate waves only at its last part like we see in real ocean (overall calm but waves in the end)
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