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Found 2 results

  1. Tsunami Wave

    Hello, I am trying to create a tsunami scene in which a giant ocean wave bringing a large whale with it hits the ground and enter in the city. And of course, I am taking 2012 Shots as reference. Now which is the best way to create a wave like that and also I tried ocean waves node and merged that with ocean spectrum in wavetank_initial but in the fluid simulation particles do not maintain their shape and they just fall down and get mixed with the ocean(Please find attached screenshot). And in Wavetank_Inital it follows the pattern but I when simulate it in wavetank_fluid after some frames the hero wave just starts to fall. So, Whats wrong here, the Process or there is another way to do this effect? Kindly guide me on that. Thanks I have also attached the reference video. Ref.mp4
  2. Controlling Ocean Waves

    is there any way to control Ocean surface that it can generate waves only at its last part like we see in real ocean (overall calm but waves in the end)
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