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build naiad particle mesh in Houdini.


saotome_rui

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Hey guys. I have a question. i imported the naiad particles to Houdini and i want to mesh it. i just used the particle fluid surface node to create the mesh.

but i takes a huge memory then Houdini crashed.

I am a new user for Houdini. am i did it right? the scene have just 5Million particles.

And when i saw Igor's video. he used the new tool named openvdb to create the mesh surface. anybody could give me more about this?

thx guys

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If you plan on doing motion blur at render time here are some things to check out. Naiad particles have velocity but they can come in as "velocity" and not "v" you want to map velocity to v so houdini has a valid value for point velocity. You may want to make a vopsop and create an import attribute node set to read "velocity" and plug the output of it into the point velocity output. Using a vopsop will speed up the remapping of that attribute if you have millions of points, since vopsops are threaded.

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