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RampBlend HDA (multiple sequential blendshapes)


Sifis

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Greetings to the greatest 3D community!

I'd like to introduce you my new digital asset "RampBlend". The idea behind “RampBlend” is to help character riggers and animators get rid of complex muscle-systems which are often too slow, troublesome and tedious to set up. It was specifically created with the concept of “corrective blend shapes” in mind, where changes to the Blend factor trigger sequential morph targets. I'd like to thank this community and Mangi who kindly shared the base scene for my tests. Any comments or suggestions to help improve this asset are more than welcomed.

You can download "RampBlend" at this url:

http://www.orbolt.co.../ik_::RampBlend

Introductory video (vimeo HD720):

http://vimeo.com/74942919

Introductory video (Youtube HD1080):

Edited by Sifis
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