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Is there a faster way to instance geometry onto particles?


frankengen

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Hi,

I was wondering if there is a faster way to instance geometry onto particles then what I have done in this example file?

The first bit of the scene pretends it is getting geo from another software, then from there on say I wanted to use the copy sop to do a lot of stamp functions on the geo.

I am grouping them in the for each sop and deleting them individually using the blast or delet sop with a stamp expression in the copy sop and they are both very slow methods.

Is there another method of getting geometry onto particles through the copy sop?

I want to do a scale reveal on the geo among other things though stamp expressions.

Cheers.

Frank

reveal_List_of_Stuff_02.hipnc

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But is there a way to get something similar to a stamp function in vops?

Yeah. As long as you have a stable correspondence (ie. ID or piece attrib) between sets of geometry, you can use a vopsop or wrangle to swap attributes between them. The Find Attribute by Value function is the easiest way to do this in vops but you can also do it with some point cloud trickery.

Here's another example file to check out. I'm using a Copy SOP to stamp the initial pieces but everything else is handled by vex. The final transforms are handled by vex as well but, if you're using heavy geometry, instancing might be a better solution.

vop_reveal_v01b.hipnc

Edited by cubiccube
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Hi, cubiccube. thank you for your hip file!

Here's another example file to check out. I'm using a Copy SOP to stamp the initial pieces but everything else is handled by vex. The final transforms are handled by vex as well but, if you're using heavy geometry, instancing might be a better solution.

But it instantly crashed in my computer. :( Could you check it again?

Edited by yongbin
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