Ali Haider Posted October 7, 2013 Share Posted October 7, 2013 I wanted to generate Floating Foam particles on top of Ocean surface, any help would be highly appreciated. Quote Link to comment Share on other sites More sharing options...
Hudson Posted October 7, 2013 Share Posted October 7, 2013 (edited) emitt and simulate those in a 2D-plane then aplly the ocean deformer afterwards. It should be enougth Edited October 7, 2013 by Hudson Quote Link to comment Share on other sites More sharing options...
Naeem Posted October 7, 2013 Share Posted October 7, 2013 If you are using the Ocean Deformer to create your ocean, you could use the cusp as the source to generate foam particles. If you are using FLIP then the whitewater tool should give you what you need. Quote Link to comment Share on other sites More sharing options...
Ali Haider Posted October 8, 2013 Author Share Posted October 8, 2013 (edited) @Naeem yeah for some particular shots I ve used white water over a flip sim , now for rest I am working with Ocean deformer and I need foam like in this video ..... i think this effect can be achieved by emitting particles from cusp values.. but i dont know how to do that.. :\@hudson Can you please elaborate some more points. Another question .. how to export eigenvalues from ocean spectrum +ocean evaluate node.. if anyone have tried that with vopsop plz ... :\ Edited October 9, 2013 by Ali Rizvi Quote Link to comment Share on other sites More sharing options...
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