Verville_Pierluc Posted October 22, 2013 Share Posted October 22, 2013 Hi everyone! Am working right now on a shot. It's a sort of ink effect with a mix of millions of particles and wispy smoke. Am pretty PEON to particle rendering and I was wondering if anyone could tell me what are the most useful pass for particle effects. For the moment, the pass I will use are: -Beauty (constant shader) -Depth of field (grayscale) Technique based on this thread -----> http://forums.odforc... field__st__12 -Age (grayscale) -Shadows (still searching a good way to fake shadows) -RGB(3 lights) What is the best way to use this pass? Do I have to use those three channels separatly as a Mask? What are the most useful pass for particle rendering? Thanks ODFORCE. Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted October 22, 2013 Share Posted October 22, 2013 If you are rendering wispy smoke then the rgb pass will probably be your most useful. You just isolate each channel, color grade it, and add them all back together. Make sure you maintain your alpha channel. Conversely, you could also grade your alpha channel to get different effects. Try playing with the gamma. You can make channels for anything though it's really all about what you need. Some people make 1000 passes just to use one. The key is to know what you need and use that. Myself, I would just use rgb lights and spend the extra time on the sim. Quote Link to comment Share on other sites More sharing options...
Verville_Pierluc Posted October 22, 2013 Author Share Posted October 22, 2013 Thanks for the tips Jason. Am probably right now in the ''some people" group. First of all, I think I have to know exactly what I need. Quote Link to comment Share on other sites More sharing options...
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