Follyx Posted October 24, 2013 Share Posted October 24, 2013 (edited) Hi, a couple of month ago I switched from Maya to Houdini and so theres no day where I still miss something :roll: How get rid from the dark areas, this shaded artefacts. It seems to me that there is a problem with the normals after edited it with a transform SOP. Well, maybe I'm wrong. How to solve that? Thanks in advance and Cheers Edited October 24, 2013 by Follyx Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted October 24, 2013 Share Posted October 24, 2013 This http://www.sidefx.com/docs/houdini12.5/nodes/sop/reverse or this http://www.sidefx.com/docs/houdini12.5/nodes/sop/polydoctor Alternatively, you could write your own in vex or python or select a bunch of points and negate their directions. "The choices are yours and yours alone" -Olmec Quote Link to comment Share on other sites More sharing options...
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