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My water in FLIP flattens its self over time


Aeonx21

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Here you go.

When you're experiencing problems with collisions just inspect collision field through the FLIP object visualisation options. You could see that your field lacked resolution and was patchy. Which is solved by turning on separate Collision resolution option on FLIP object and also by lowering particle separation (decreasing Grid scale also helps).

Yes, and also sometimes you need thicker SDF, so you have to optimize. You can read all the tips in help :)

I used classic SDF with Static object which gives me better results, but I included a VDB example as well. Which you can see kinda works, but you need more resolution for accuracy. Also I think there's no collision velocity on a 'classic' example, so that'd be preferable.

https://www.dropbox.com/s/kryz836v46n4dn6/1_fix.mp4

1_fix.hipnc

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