daverand Posted November 11, 2013 Share Posted November 11, 2013 (edited) Separating bubbles from foam to treat them differently in the white water tool. Bubbles turn into foam which is desired yet if not treated the same, same shader, same geometry...there's an obvious flicker as the points move from bubbles to foam and back again... any tips? Edited November 11, 2013 by daverand 1 Quote Link to comment Share on other sites More sharing options...
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