AlbertoDr Posted November 26, 2013 Share Posted November 26, 2013 Hi guys, I'm relative new to houdini, so hope to ask something that make sense. I'm shattering an asset that I need then to export for the sim in maya (don't ask why, it's the pipeline here!). The geo that I load is made by many primitives. So when I shatter it with few points, I have what you see the picture. I was wondering if there is any way to create groups based on the voronoi points, so that I have only 6 pieces in this case. Given that I will export the geo based on group names, in this way it would give me only 6 meshes in maya. Also, how would you setup the explodedview node so I can see those groups and not the separate pieces? Thanks! Quote Link to comment Share on other sites More sharing options...
AlbertoDr Posted November 26, 2013 Author Share Posted November 26, 2013 (edited) sorry that was a stupid question, but I can't see how to delete the thread. I just need to set the Connectivity partition to none in the voronoi node. First embarrassing moment Edited November 26, 2013 by AlbertoDr Quote Link to comment Share on other sites More sharing options...
jell Posted November 26, 2013 Share Posted November 26, 2013 Hey, hope for more. (Means we're learning.) =D Quote Link to comment Share on other sites More sharing options...
siberian711 Posted November 27, 2013 Share Posted November 27, 2013 On the second question, you could take a look at an orbolt asset called Exploded View Groups to see if it is what you need: https://www.orbolt.com/asset/Michael_Ng::Exploded_View_Groups Quote Link to comment Share on other sites More sharing options...
AlbertoDr Posted November 27, 2013 Author Share Posted November 27, 2013 (edited) On the second question, you could take a look at an orbolt asset called Exploded View Groups to see if it is what you need: https://www.orbolt.c...ded_View_Groups Actually the 2nd question has been solved automatically when I found the solution for the 1st (that was much easier that I thought in my newbie mind, so even the title of thread was misleading) Thanks for the links, I'll look into it anyway, I'm sure it can be useful soon or later. Edited November 27, 2013 by AlbertoDr Quote Link to comment Share on other sites More sharing options...
Filipp Elizarov Posted November 27, 2013 Share Posted November 27, 2013 You can use Assemble sop and turn on Create output groups and turn off Create name attrib if you don't need it in the future.Or in voronoifracture just dive into Groups turn it on and create output groups (delete Interior and exterior groups if you don't need it). Quote Link to comment Share on other sites More sharing options...
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