kreahk Posted November 30, 2013 Share Posted November 30, 2013 Hello everyone. I recently finished a small personal project of a car crash made entirely in Houdini and comped in NukeX. I figured I'll post a tutorial of how it was done. It is aimed at intermediate or beginner, you should know your way around Houdini and Nuke's interface. Houdini FX It includes rigid and soft body dynamics, plastic deformation rig, baking animation in CHOPS and rendering using mantra. NukeX Color correction, lens distortion, camera solve, working in Nuke's 3D space and comping mantra passes. https://www.youtube.com/channel/UCEaoiHOriYVhTsm5dcxsckg Hope you find it useful. 2 Quote Link to comment Share on other sites More sharing options...
TomRaynor Posted November 30, 2013 Share Posted November 30, 2013 (edited) In your Part 2 video, you use a fetch node at object level to get the transforms of a DOP Object. This doesn't work for me. The fetch node just errors saying Cannot find object "/obj/AutoDopNetwork/sphere_A". Not quite sure how you are getting that to work... EDIT: Ooops, didn't see that you used a colon to get it. My bad. Works now. Edited November 30, 2013 by TomRaynor Quote Link to comment Share on other sites More sharing options...
kreahk Posted December 1, 2013 Author Share Posted December 1, 2013 Sorry for late reply, w/o that colon it wont work. Thank you for taking a look at my tut. I added project files links are in the description of th evideos, couldnt include the models but other than that everything should be in tact. Quote Link to comment Share on other sites More sharing options...
raduczoid Posted December 16, 2013 Share Posted December 16, 2013 Thanks a lot! I found it extremely useful. Quote Link to comment Share on other sites More sharing options...
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