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chops help offset animation on instance


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Hi everyone.

I try to do some kind of flocking bird effects where al the birds are offset in animation with instance objects.
 

Now i have setup a simple scene with just some tubes with a sin expression on the translate Y which i want to offset using chops.just for testing

but i cant figure out what i do wrong.

 

I think its a simple fix but i dont have that much of an experience with chops.
anyone?

 

thnx alot

 

 

ChopHelp.hip

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Check the attached file.

You had a couple of mistakes, or misconceptions if you prefer. Your geometry CHOP was loading P and you were trying to scope out only ty and that was confusing the operator. In this case, scope all components of P and then delete the ones you don't need.

In the Chop network, the first geometry CHOP loads in the animated tube. I then use the math CHOP to create as many channels as your destination points. Then you created the shift which is fine and lastly I bring the grid points to get the x and z components right.

Hope this helps.

 

Cheers

ChopHelp.hip

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Check the attached file.

You had a couple of mistakes, or misconceptions if you prefer. Your geometry CHOP was loading P and you were trying to scope out only ty and that was confusing the operator. In this case, scope all components of P and then delete the ones you don't need.

In the Chop network, the first geometry CHOP loads in the animated tube. I then use the math CHOP to create as many channels as your destination points. Then you created the shift which is fine and lastly I bring the grid points to get the x and z components right.

Hope this helps.

 

Cheers

Hi thanks for you reply again :)

The way this works is realy nice THNX

but now im try to adjust is to a simple animation of birds that are animated  for Loop purposes to act as birds with offset.

 

I have my maya animation of a butterfly which is exported as Alembic (ABC)

But how to change those channels in chops??

 

thnx for your reply

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You don't even need CHOPs for that, you can do it with a time shift, copy stamping and a couple of expressions...

Check Peter Quint's video tutorial here

(and treat him for a beer if you can... ;))

 

Cheers

 

Well...yeah i already use the copystamp for other things but thats not gone work for me on 3000 butterfly's or more.

So i still need to do this in chops i think.

See WIP around 40sec: https://www.dropbox.com/s/kudmvggwnsm3wq9/V01-particleTST.mp4

sorry for the quality

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