queenmandarin Posted January 5, 2014 Share Posted January 5, 2014 (edited) Hi everyone! I'm in my final year at school learning Houdini right now, and I'm trying to recreate this comet. I tried various different ways of trying to achieve this look, but I am stumped and out of ideas. So far, I have a curve with animated noise that emits particles in the shape of the comet. Please let me know how to achieve this look, preferably not using pyro or anything big like that. I attached a file for anyone to take a look at. Thank you and I appreciate it! Edited January 5, 2014 by wonny1o9 Quote Link to comment Share on other sites More sharing options...
Guest frostbite Posted January 5, 2014 Share Posted January 5, 2014 I think for this type of look you need to have millions of particles. You can then create the 'width' attribute and render them as points with a transparent 'mantra surface shader'. Not sure of this will work but worth a shot? -frost Quote Link to comment Share on other sites More sharing options...
Green-Man Posted January 5, 2014 Share Posted January 5, 2014 (edited) I think the main part of the look could be done with just couple of opaque surfaces. You also could have animation by offsetting noises and slightly changing geometry. Have a quick example. Take a look at a shader and cop inside an attached scene. comet_od_v14.hipnc Edited January 5, 2014 by Green-Man 1 Quote Link to comment Share on other sites More sharing options...
queenmandarin Posted January 5, 2014 Author Share Posted January 5, 2014 I would have never thought of doing it this way, thank you so much! This is more than what I hoped for! Quote Link to comment Share on other sites More sharing options...
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