polterizer Posted January 11, 2014 Share Posted January 11, 2014 Hello, I am seeking the way to generate normal to points particles for get proper reflection/refraction, i have tried using add point node with normal but is not proper one. Probally is with vopsop generating with volumesample from fluid surface and transfer into point but i dont know the good way to do. any know that? or any link about that? thanks in advance! Quote Link to comment Share on other sites More sharing options...
polterizer Posted January 12, 2014 Author Share Posted January 12, 2014 (edited) i found the solution, www.carlosparmentier.com/houdini/foam_normals.jpg thanks anyway and keep doing good sims folks! Carlos Edited January 12, 2014 by polterizer Quote Link to comment Share on other sites More sharing options...
Dusmus Posted May 29, 2014 Share Posted May 29, 2014 Hey Carlos, How did you achieve it after all ? Cheers, Steve Quote Link to comment Share on other sites More sharing options...
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