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Trailing Attribute Transfer


Yassine

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Hi Everyone,

 

I'm trying to see if I can make a colour attribute transfered to a surface inside of a Solver to actually trail behind the geometry that it's actually transfering the colour.

Essentially I'd like the attribute (colour in this case) to get deleted after a while instead of being accumulated for the whole time.

 

I put together scene to show a simple case where I'm trying to test it.

 

Any suggestion is most welcomed

sample_scene.hip

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