Yassine Posted January 16, 2014 Share Posted January 16, 2014 Hi Everyone, I'm trying to see if I can make a colour attribute transfered to a surface inside of a Solver to actually trail behind the geometry that it's actually transfering the colour. Essentially I'd like the attribute (colour in this case) to get deleted after a while instead of being accumulated for the whole time. I put together scene to show a simple case where I'm trying to test it. Any suggestion is most welcomed sample_scene.hip Quote Link to comment Share on other sites More sharing options...
Owl Posted January 16, 2014 Share Posted January 16, 2014 Hi, take a look at this sample_scene_2.hip 1 Quote Link to comment Share on other sites More sharing options...
Yassine Posted January 17, 2014 Author Share Posted January 17, 2014 Hey Owl, that's a very cool way to do it! I see what you did and it makes perfectly sense Thanks for posting! Quote Link to comment Share on other sites More sharing options...
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