Alexpdennis Posted January 29, 2014 Share Posted January 29, 2014 (edited) i know this is super lame, but i gotta get it done... i cant figure out a way to get the area of the fluid mesh that touches the edge of my static rigid body, to be flush and smooth. the client has referenced the iPhone 5c commercial, thats not lame at all: https://www.youtube.com/watch?v=p8IAkbWJNfY it almost looks like booleans or wet maps or something. any insight or direction would be greatly appreciated. i've uploaded where i am so far. still very much a WIP, but i think its going in the right direction. just need some special insight. thanks again, in advance for everything, a tubeGeo.hipnc Inf2.hipnc Edited January 29, 2014 by Alexpdennis Quote Link to comment Share on other sites More sharing options...
narbuckl Posted January 29, 2014 Share Posted January 29, 2014 (edited) Hey Alex, Had I happened to work on said project, and was unable to confirm it , one of the methods I/we may have used to get the 'flush' appearance was to create a super smooth vdb of the original shape (making sure our original geo was all enclosed surfaces) and using vdb combine mult against the product so that no matter what the shape was going to be within the original, then it was just a matter of making sure we fill up the shape enough. All of those shots may or may not be very controlled flip sims, mixed with some other 'growing' solvers we may have developed so that the client could have what they wanted yay for NDA'sIf I can find a non-project related example of how I did it, i'll post it. -N Edited January 29, 2014 by narbuckl 3 Quote Link to comment Share on other sites More sharing options...
Alexpdennis Posted January 30, 2014 Author Share Posted January 30, 2014 !!!!!!!!!! firstly that was awesome. secondly, THANK YOU, and thirdly, congrats on those beautiful spots sir, if you'd actually worked on them and could disclose it. lol. I tried to look up what too do based on your reply, and im just a real numbskull. I got a lil closer, i think, with this test. but im having trouble figuring out what to do with the vdb combine joint. i made a slightly more extruded obj for the product (static rbd) and another volume (normal size) for the secondary vdb object. im guessing it kind of works like a boolean? thanks in advance! a RBD_static.hipnc VDB_obj.hipnc Inf4.hipnc Quote Link to comment Share on other sites More sharing options...
narbuckl Posted January 30, 2014 Share Posted January 30, 2014 (edited) Heyo, Here is a little scene that demonstrates 'a technique' in which you can make almost any 'globby' sim, flush to a surface via openVDB. Let me know if this helps, the idea is that you have a sim filling up your object but when you mesh it, its kinda globby and goes past the surface, this just makes that part flush without affecting the interior results. -N vdbBuild.hip Edited January 30, 2014 by narbuckl Quote Link to comment Share on other sites More sharing options...
Alexpdennis Posted January 30, 2014 Author Share Posted January 30, 2014 i wish you could see the dumbass smile on my face. thank you so much for your help man. 1 Quote Link to comment Share on other sites More sharing options...
narbuckl Posted January 31, 2014 Share Posted January 31, 2014 Glad it works for ya Quote Link to comment Share on other sites More sharing options...
edward Posted February 1, 2014 Share Posted February 1, 2014 This brings up a side question really. I wonder what was the first OpenVDB usage out of Houdini that didn't come out of DreamWorks. 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted February 2, 2014 Share Posted February 2, 2014 This brings up a side question really. I wonder what was the first OpenVDB usage out of Houdini that didn't come out of DreamWorks. I thought Houdini had telemetry data gathered from usage? Quote Link to comment Share on other sites More sharing options...
Alexpdennis Posted February 4, 2014 Author Share Posted February 4, 2014 man, trying this stuff out really makes me respect the hell out of you guys... those f'in spots are beautiful Quote Link to comment Share on other sites More sharing options...
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