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Flip Ocean Simulation / Hull needs more splashes on collision


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Hi!

 

I'm working on a pretty simple solution for ship simulation, 

the problem is that the splashes on front of the hull don't looks exactly as expected.

 

here's some of my results

My scene has static object RBD for the collision.

https://www.dropbox.com/s/cssf7ustvm6l7ou/grid_following_004_take_001.mp4

 

https://www.dropbox.com/s/22kvoi3268zjjxk/grid_following_004_take_002.mp4

 

I saw some amazing results for that question in the battleship RnD from Graham Matthew  

But I don't know what does his splash custom means.

 

Thxs for any support! 

Edited by claudiohick
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hi

You can create custom forces around the edges of your collision object using a vopsop. Just pipe in a noise to the v input inside the vop. Connect a fluid source to it. Then use it inside the dop. Thats it. I will add an example file later.

Happy Simming!

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imho there is a difference between using fields for injecting vel (noise in this case) and applying it directly to points. I'd stick to points.
you can sample ship sdf to supress noise farther some threshold distance from the hull and add that noise as force to points.

another option is to use vel field from HOT implementation (Ocean Spectrum/Evaluate) to add around the ship ...

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thx for attention guys!

Graham,  your setup works fine but as bloomendale said it has a small difference when u apply noise directly in the field vel. anyway,

I just think if it works  to control the shape then there isnt problem.

 

bloomendale, I'm not quite sure if I understand your idea using HOT implementation. Please, could you post a sample?

 

Thank you.

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  • 3 weeks later...

Hi!

 

I'm working on a pretty simple solution for ship simulation, 

the problem is that the splashes on front of the hull don't looks exactly as expected.

 

here's some of my results

My scene has static object RBD for the collision.

https://www.dropbox.com/s/cssf7ustvm6l7ou/grid_following_004_take_001.mp4

 

https://www.dropbox.com/s/22kvoi3268zjjxk/grid_following_004_take_002.mp4

 

 

Hi, claudiohick  nice work, Can you explain how to get moving flip set up..

 

Do you emitt fluid from one end of the grid and let it flow to the other end.. need little info about your "grid_following" simulation wips

 

Thanks in advance....

Edited by sankarakumar
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