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Problem with pyro displacement


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I am doing with RnD with displacement on the pyro shader. The displacement for the most part is working as expected but I am getting some issue on the edges that I can't quite figure out. Please see attached image. 

 

I tried going lower on the displacement scale but the problem still exists. Any ideas?

 

Thanks.

post-7633-0-15990000-1391691011_thumb.jp

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