jms Posted February 17, 2014 Share Posted February 17, 2014 hello everyone I try to capture muscle but there is one problem... I make the muscle i capture de geometry and i capture the meatball... all looks right , i have my capture node atached to my geo and my deform muscle ... but when i move my controllers nothing happen ... when i capture with regions there is no problem.... What happened???? any one can pointing me to resolve the problem?? thanks a lot Quote Link to comment Share on other sites More sharing options...
edward Posted February 18, 2014 Share Posted February 18, 2014 For anything that you animate, you need to have a key at the "rest frame" (usually 0?) and at frame 1 so that the rest frame isn't modified. Otherwise, it will look like you moved the muscle position used for capturing instead of for deforming. Quote Link to comment Share on other sites More sharing options...
willow wafflebeard Posted August 9, 2014 Share Posted August 9, 2014 append a capture paint layer sop and use primitive/metaball mode and start painting your wieghts, i believe the size of the muscle is its capture region size. so if it doesnt touch the surface, no capture will be there by default Quote Link to comment Share on other sites More sharing options...
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