magneto Posted February 18, 2014 Share Posted February 18, 2014 Hi, I made a simple shader using the Wireframe VOP which works fine but I want it to be constant width when rendered so it looks as if the wireframe has a fixed width rather than looking thinner/thicker because of perspective. Can this be done in a shader? If so, how can I do this? Thanks Quote Link to comment Share on other sites More sharing options...
edward Posted February 18, 2014 Share Posted February 18, 2014 You mean like this? http://forums.odforce.net/topic/3573-toon-ink-shader-possible/?p=26376 Quote Link to comment Share on other sites More sharing options...
magneto Posted February 18, 2014 Author Share Posted February 18, 2014 (edited) Thanks Edward. No I mean something like this where the lines of a model looks the same: as opposed to this where the lines have different width based on the camera perspective: I actually needed this for curves but then wondered how one would actually do this for a surface. Edited February 18, 2014 by magneto Quote Link to comment Share on other sites More sharing options...
murathan altunsoy Posted February 18, 2014 Share Posted February 18, 2014 (edited) i know you want shader but maybe that helps wireframe_mesh.hipnc Edited February 18, 2014 by murathan747 2 Quote Link to comment Share on other sites More sharing options...
magneto Posted February 18, 2014 Author Share Posted February 18, 2014 Thanks that's interesting. Is this actually fixed width? I couldn't tell, so I think it's good. But I am still looking for a shader solution as that's what I am trying to learn Quote Link to comment Share on other sites More sharing options...
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