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Nicholas Yiallouris

UV interior faces of Dynamic Fracture

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I'm trying to texture the interior faces of my dynamic fracture but the UV's keep moving around on each frame.

 

I cant rely on a Houdini procedural texture to look up the rest position of the geometry because I'm rendering in maya so I was wondering if there was a way to give the UV's a rest position or something like that?

Dynamic Fracture UV.hip

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I´m not a strong Maya user, but I find it hard to believe you can´t check a rest position on a Maya shader.

Anyway, if all your problem are the interior pieces, let´s see how much you like this method (it solves the interior, but I´m not sure how to solve the exterior after the dynamic fractures kick in).

Dynamic Fracture UV.hipnc

Edited by Netvudu

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Thanks Netvudu but the uv's are still sliding all over the place (your hip file actually better represents the problem:)

 

I dont want the uv's to slide or change on the inside of each fracture.

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No, they don´t. Did you cache the way I wrote you on the file? (loading just a single frame from the file on the right?)

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How this can be done using packed geo and material stylesheets?

 I replied in another post regarding similar problem: 

 

 

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