Nicholas Yiallouris Posted February 21, 2014 Share Posted February 21, 2014 I'm trying to texture the interior faces of my dynamic fracture but the UV's keep moving around on each frame. I cant rely on a Houdini procedural texture to look up the rest position of the geometry because I'm rendering in maya so I was wondering if there was a way to give the UV's a rest position or something like that? Dynamic Fracture UV.hip Quote Link to comment Share on other sites More sharing options...
Netvudu Posted February 21, 2014 Share Posted February 21, 2014 (edited) I´m not a strong Maya user, but I find it hard to believe you can´t check a rest position on a Maya shader. Anyway, if all your problem are the interior pieces, let´s see how much you like this method (it solves the interior, but I´m not sure how to solve the exterior after the dynamic fractures kick in). Dynamic Fracture UV.hipnc Edited February 21, 2014 by Netvudu Quote Link to comment Share on other sites More sharing options...
Nicholas Yiallouris Posted February 21, 2014 Author Share Posted February 21, 2014 Thanks Netvudu but the uv's are still sliding all over the place (your hip file actually better represents the problem:) I dont want the uv's to slide or change on the inside of each fracture. Quote Link to comment Share on other sites More sharing options...
Netvudu Posted February 21, 2014 Share Posted February 21, 2014 No, they don´t. Did you cache the way I wrote you on the file? (loading just a single frame from the file on the right?) Quote Link to comment Share on other sites More sharing options...
Nicholas Yiallouris Posted February 21, 2014 Author Share Posted February 21, 2014 You are the boss ! Thanks, (I loaded the sequence) Quote Link to comment Share on other sites More sharing options...
ocalaf Posted March 23, 2019 Share Posted March 23, 2019 How this can be done using packed geo and material stylesheets? I replied in another post regarding similar problem: Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.