Doum Posted February 21, 2014 Share Posted February 21, 2014 Hey all, I'm trying to fill an object(ie a sphere) with a source emitting from the outside, but once the liquid is inside, I want it to start colliding with the collision object na d stay inside. How can I acheive that ? thanks doum Quote Link to comment Share on other sites More sharing options...
Eranio Posted March 18, 2020 Share Posted March 18, 2020 I would like to know that too! Quote Link to comment Share on other sites More sharing options...
Skybar Posted March 18, 2020 Share Posted March 18, 2020 Here is one way to do it. Emitting particles in one solver without collisions, and if they are X amount inside the collision sdf we can add those to a group. We then emit those particles in that group in another solver with collisions. We also delete the original particles afterwards because we dont need them anymore, and finally we can combine both in SOPs. dv_flipEmitIntoSphere.hipnc 1 Quote Link to comment Share on other sites More sharing options...
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