Nicholas Yiallouris Posted February 28, 2014 Share Posted February 28, 2014 I'm trying to export geometry to maya but my sim has created polygons with less than three verts. How would I delete those polygons? Quote Link to comment Share on other sites More sharing options...
magneto Posted February 28, 2014 Share Posted February 28, 2014 You can use a code like this in AttribWrangle where Run Over is set to Primitives: if (primvertexcount(@OpInput1, @primnum)) removeprim(geoself(), @primnum, 1); Quote Link to comment Share on other sites More sharing options...
tjeeds Posted February 28, 2014 Share Posted February 28, 2014 Also the PolyDoctor SOP can clean up a whole host of geometric abominations. Quote Link to comment Share on other sites More sharing options...
SpencerL Posted February 28, 2014 Share Posted February 28, 2014 Facet SOP > Remove Degenerate Quote Link to comment Share on other sites More sharing options...
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