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Getting weird checkerboard artifact


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Hi,

I am trying to render a football with mantra PBR and in specular I am getting weird checkerboard type artifact. I have attached a screenshot..no other object or material is present in scene so its not a reflection.

Please have a look and give me a solution.

Thanks 

post-10148-0-40121600-1393737306_thumb.j

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Looks like it may be a faceting issue.

Try dropping a facet node at the end of the node network and select the "Post-Compute Normals" option, and see if that makes any difference.

 

Either that, or perhaps there's double layer geometry intersecting itself?

 

Hope that helps,

Matt.

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  • 3 weeks later...
  • 8 months later...

Thought I'd share this just in case somebody else has the same issue and can't solve it with anti-aliasing settings (or doesn't know how, like me :P ).

I had the same problem with an .obj imported from Maya: when I assigned a material in Houdini it came out checkered.

I just had to put zero in the Specular Anisotropy, in the Reflect/Base/Reflect Lights tab. 

Probably not the best solution but hey, it worked for me.

Edited by yalla
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