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Emitting smoke from each object in a RBD point object


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I need someone to enlighten me. How can I make each sphere in this basic simulation emit smoke? I create the volume in the sopsolver inside the dopnet. I can't use packed prims, because it needs to be able to collide with a fluid. Is there anyway I can solve this issue? I'm 100% sure there is because this is Houdini ;)








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In the final project the rbds will be dropped into a liquid and slightly afterwards start emitting smoke and then the liquid controls the smoke's behavior (keeping it underwater), and then the smoke's color will affect the liquid's color.


It's hard to explain. :lol: It's just a micro-solver/DOP experiment I wanted to try, no biggie if it doesn't work. :)

Edited by JonathanGranskg
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