magneto Posted March 10, 2014 Share Posted March 10, 2014 Hi, I was checking out CVEX volume procedurals but when I render, I am getting a flat render like below. I am using the same example in the help card, but I turned off Iso Surface and created a new Mantra ROP with better sampling. I attached the scene just in case. Am I missing something? Thanks cvol.hip Quote Link to comment Share on other sites More sharing options...
symek Posted March 10, 2014 Share Posted March 10, 2014 It seems you need a smoke material applied. Iso surface had most probably standard shader on it instead. 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted March 10, 2014 Author Share Posted March 10, 2014 Thanks Symek, do I assign it to Surface Shader? I tried to create a material from the gallery but they don't show up at this level. Do you know how to do that? Nothing smoke related seem to show in the TAB menu. I never used a CVEX Volume Procedural before: Quote Link to comment Share on other sites More sharing options...
symek Posted March 10, 2014 Share Posted March 10, 2014 (edited) I think you just create Surface Shader Builder Shop and use VolumeModel VOP inside it (you need a density parameter at least). edit: scene attached. cvol.hipnc Edited March 10, 2014 by symek 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted March 10, 2014 Author Share Posted March 10, 2014 Thanks Symek, it works I also tried copy pasting Basic Smoke contents but I think I didn't have a light in the scene (headlight option was off too), so it appeared black. But now everything is clear Quote Link to comment Share on other sites More sharing options...
symek Posted March 11, 2014 Share Posted March 11, 2014 But now everything is clear ... is smoky as a matter of fact, you could just disconnect surface shader to render properly, as this would force Mantra to peak default smoke shader. 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted March 11, 2014 Author Share Posted March 11, 2014 Thanks Symek, that's a great trick I lose the shadow parameters that way which help make the effect more pronounced but it's good to know that the shader is not needed. Quote Link to comment Share on other sites More sharing options...
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