Jump to content

How to get the Noise stuck to an object?


diparun

Recommended Posts

Hi guys,

 

I'm copying spheres to a popnet, and have a BillowySmoke Material applied. In render, the particles seem to be swimming through a noise pattern, but, in fact, I would want the noise stuck to each of the particles. I tried adding a restPos to AANoise, with object space. Still no success.. Also, tried other spaces like camera, world - still no effect.

Also, when I turn ON Do Noise of BillowySmoke, I get the same texture-swimming issue ( i.e Noise appears to be projected on top of my particles, when I need each particle to be textured by the noise ). Is there a way to get the texture attached to each particle/object?

 

Any help would be greatly appreciated, 'cos I'm literally pulling out my hair as we speak :)..

 

Thanks,

Arun

Link to comment
Share on other sites

Hi.. got a sample file ready.. Has a bunch of spheres copied onto a popnet ( can ignore vdbFromPolygons, 'cos this seems to be a particle issue). Plus Two frames of TestRenders to visually understand the issue... An animated sphere(not included in scene) renders with a proper noise position, but particles swim through the same noise..

 

~Arun

testSmoke_Noise.hip

post-6720-0-36695900-1395081160_thumb.jp

post-6720-0-70209300-1395081167_thumb.jp

Link to comment
Share on other sites

  • 1 year later...

Hi Arun, 

Did you ever sort this out? I have applied a stone material to geometry and get the same "swimming material" effect as the geo moves. I have a rest position in SOPs and have tried world, object and texture space in the VOP network for the stone material with no luck. Wondering if you figured out how to stick the material so it doesn't swim around?

Thanks, Kevin

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...