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rigid smoke


Hello world

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eetu

 

I was just trying to prove a point. I think my solution can be changed to use a rbd sim to move the smoke "pieces", but was the first solution I came up.

 

Hello World

 

I converted the smoke pieces as packed primitives. 1 smoke piece = 1 point = 1 primitive, or something like that. The cool thing is that you can change the position of one piece by changing the position of the point (or primitive) that represents it´s packed primitive.

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