dennisvolkerts Posted March 22, 2014 Share Posted March 22, 2014 Hi.When i try to import a fbx file houdini gets froozen after clicking on merge or import.. Its just a scene with a camera track. Anyone please? Quote Link to comment Share on other sites More sharing options...
mangi Posted March 22, 2014 Share Posted March 22, 2014 We would need to see the file to make any tested and see what is going on. mangi Quote Link to comment Share on other sites More sharing options...
dennisvolkerts Posted March 22, 2014 Author Share Posted March 22, 2014 https://dl.dropboxusercontent.com/u/31137830/shot99.fbx seems to work fine if i reimport it in maya.Tracking starts at: frame 770105 Quote Link to comment Share on other sites More sharing options...
mangi Posted March 22, 2014 Share Posted March 22, 2014 ya I see into maya it´s okay I tried DAE and alembic You do get something with almebic. I got to jam. cheers mangi Quote Link to comment Share on other sites More sharing options...
mangi Posted March 23, 2014 Share Posted March 23, 2014 Hi Dennis, Well got back again. Which is the tracking software ? Quote Link to comment Share on other sites More sharing options...
mangi Posted March 23, 2014 Share Posted March 23, 2014 I am trying to reduce the amount of key frames using maya . However it gets "stuck" like you mentioned. There is a key frame on each frame of the 770105 frames. Plus to the end I think if you re time the sequence somehow it should work, Cheers mangi Quote Link to comment Share on other sites More sharing options...
dennisvolkerts Posted March 23, 2014 Author Share Posted March 23, 2014 3d equalizer Quote Link to comment Share on other sites More sharing options...
mangi Posted March 23, 2014 Share Posted March 23, 2014 can you re time in 3d equalizer and just export the part where the cam actually has the animated keys 1 Quote Link to comment Share on other sites More sharing options...
dennisvolkerts Posted March 23, 2014 Author Share Posted March 23, 2014 Hi.I did a new export to maya with as startframe 1, then shift it in maya with 770105 and reexport it to a fbx.Now it work!! thank for your help Its still a bit strange that there is no direct export to Houdini in 3dEqualizer and that houdini cant handle to many keyframes with fbx import Quote Link to comment Share on other sites More sharing options...
mangi Posted March 23, 2014 Share Posted March 23, 2014 Hey really cool man cheers Mangi Quote Link to comment Share on other sites More sharing options...
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