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Houdini stuck on import FBX


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I am trying to reduce the amount of key frames using maya .

However it gets "stuck" like you mentioned.

 

 

There is a key frame on each frame of the 770105 frames. Plus to the end

 

I think if you re time the sequence somehow it should work,

 

 

Cheers

 

mangi

 

 

 

 

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Hi.
I did a new export to maya with as startframe 1, then shift it in maya with 770105 and reexport it to a fbx.
Now it work!! :) thank for your help

 

Its still a bit strange that there is no direct export to Houdini in 3dEqualizer and that houdini cant handle to many keyframes with fbx import

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