Jump to content

Deforming packed geometry doesn't work in DOPS


XJIOR_UA

Recommended Posts

Thank you for your answer. I need to use packed objects, because i will be use a lot of them. They are very faster then ordinary bullet primitives. If i unpack them in SOP solver, RBD packed object node throws error about attribute NAME, because it use only 1_point object. Maybe exist another way to scale particles in this network?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...