IvanPulido Posted April 7, 2014 Share Posted April 7, 2014 Hi guys, i am having a lot of problem with the ocean spectrum deformation on my simulation: after simulate my main water, i apply an ocean spectrum/evaluate to deform my water surface, but.. the problem is when my main water is colliding, when my main water hit the objects produce a water splash, but after apply my ocean spectrum deformation, this deformation is deforming this water splash in the air, and the deformation is driven my water splash, sorry is difficutl to explain, but basically the ocean spectrum is deforming in the air my water splash, and looks weird, somebody know how to fix that? or how to apply the ocean spectrum, only on the flat areas? Quote Link to comment Share on other sites More sharing options...
IvanPulido Posted April 8, 2014 Author Share Posted April 8, 2014 finally fixed using vopsops to define the area to deform using vel. Quote Link to comment Share on other sites More sharing options...
Netvudu Posted April 8, 2014 Share Posted April 8, 2014 (edited) Just curious, but why did you dish out the new Wave Layer Tank? Because you don´t want/need dynamic waves? Edited April 8, 2014 by Netvudu Quote Link to comment Share on other sites More sharing options...
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