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Heavy Ocean Spectrum deformation


IvanPulido

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Hi guys, i am having a lot of problem with the ocean spectrum deformation on my simulation: after simulate my main water, i apply an ocean spectrum/evaluate to deform my water surface, but.. the problem is when my main water is colliding, when my main water hit the objects produce a water splash, but after apply my ocean spectrum deformation, this deformation is deforming this water splash in the air, and the deformation is driven my water splash, sorry is difficutl to explain, but basically the ocean spectrum is deforming in the air my water splash, and looks weird, somebody know how to fix that?

or how to apply the ocean spectrum, only on the flat areas?

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