avak Posted April 9, 2014 Share Posted April 9, 2014 Hi, in maya we can add a muscle system on top of regular skin to simulate sliding on hard parts (skeletons) and bulge muscle effect, I tried to do the same system in houdini and I think I locked at the first try, hope some one could give my scene a try see if I am on the right track. Thanks, muscle_inflate_test.hipnc Quote Link to comment Share on other sites More sharing options...
avak Posted April 11, 2014 Author Share Posted April 11, 2014 Hello again to great people here, I would greatly appreciate it if someone with rigging experience give me a help Quote Link to comment Share on other sites More sharing options...
freaq Posted April 15, 2014 Share Posted April 15, 2014 sorry I'm not too familiar with these kind of setups... Quote Link to comment Share on other sites More sharing options...
willow wafflebeard Posted August 9, 2014 Share Posted August 9, 2014 setting the rest anchor in the muscle node settings is important to define which the muscle is sliding unto. ie the bone underneath the muscle, i havent done inflating but i think metaballs do inflate it they get compress or should i say buldge 1 Quote Link to comment Share on other sites More sharing options...
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