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A correct way to bones+capture Geometry+inflate system


avak

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Hi,

in maya we can add a muscle system on top of regular skin to simulate sliding on hard parts (skeletons) and bulge muscle effect,

I tried to do the same system in houdini and I think I locked at the first try,

hope some one could give my scene a try see if I am on the right track.

 

Thanks,

muscle_inflate_test.hipnc

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