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caching source volume


Hello world

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Hi i have animated noise for my vel in sopland and suppose if i want to cache it out, it cosumes around 140-150mb per frame.even though i use bgeo.gz compression its still high.Is there any way we can optimize this so that it consumes less space.is there any field that could be removed.This is for a fire simulation.Let me know! cheers!!

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any known reason why my sim flames are blurry in render.Does volcompress have impact on renders.Div size is 0.045.Still I am not getting a perfect result of what i want.

I want my flames to be crispy and in high quality(have temp diffusion as low as 0.005 and also played wit vel in source volumes

 

Do i need to bump up the pixel samples or reduce the volume step size to get the image look good?

post-6936-0-51997300-1398822379_thumb.pn

Edited by Hello world
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